﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Xml.Serialization;

using Microsoft.Xna.Framework;

using SpaceAdventureLib.Universe;

namespace SpaceAdventureLib.Universe.Units
{
    [Serializable]
    public class NonFighter : Unit
    {

        #region "Properties"

        #endregion

        #region "Constructor"

        public NonFighter(Space space)
            : base(space)
        {
            // do nothing
        }
        
        #endregion

        #region "Methods"

        public override void Update(GameTime gameTime)
        {
            // add updating stuff  
        }
        
        #endregion

    }
}
